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A company billing itself as “the world’s first decentralized streaming platform for gamers and esports fans” is preparing to host a virtual Hearthstone tournament within the coming days.

Play2Live[1] says this is the first-ever Hearthstone contest to be powered by blockchain technology, as well as the “next generation of streaming interactivity” that its platform provides.

Eight players have been invited for the tournament, including professional players and popular streamers. The quarter finals kick off at 12am GMT on May 23, followed by the lower bracket finals and semi-finals on May 24. It all builds up to the grand final on May 25.

Everything is going to be broadcast on P2L.TV[2], with engaging esports commentaries provided in both English and Russian.

This is the latest tournament to be held by Play2Live. In February, eight leading Counter-Strike: Global Offensive teams from around the world competed for a prize of 2 mln Level Up Coins (LUC) – the equivalent of about $100,000. The broadcast in 16 languages attracted a total viewership of more than 950,000, and the company is hoping to build on its earlier success in its latest eSports event.

Play2Live’s MVP 3.0 launches

The company’s development team has been continuing to work on its minimum viable product – and a newly launched, updated version of its MVP is expected to pave the way for a “fully fledged beta version” of its platform by the start of Q3 2018.

Some of the latest features unveiled by Play2Live include the ability to refill LUC tokens from any ERC20-compliant crypto wallet, as well as an enhanced platform interface. As well as improved functionality for notifications, donations and subscriptions, a chat moderation mechanism enables inappropriate users to be banned.

In time, Play2Live hopes to offer 15 potential sources

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