The Blockchain has proven to be one of the most versatile technologies in the world, being able to adapt to almost any phase of daily life ranging from simple things like inventorying goods to such complex aspects as international transactions through the SWIFT system or the control of presidential elections. It was only a matter of ‘when’ that the gaming world would use blockchain.
Any industry that claims to be up to date is considering an adaptation of its platform to blockchain technologies. A short time ago, a simple rebrand made the old “On-Line Plc” have a value increase of almost 200% in a week just by changing the name to “OnLine Blockchain PLC.”, But even less tech-savvy companies like Long Island Iced Tea Corp[1] increased their value at a dizzying rate simply by adding the word “blockchain.” Now Long Blockchain Corp is a much more profitable company.
This being the world we live in, it was only a matter of time before the video game industry joined the blockchain industry using the best of each. The success of both speaks for itself. While the Hollywood industry reported a profit[2] of 40B USD, during 2017, the video game industry made a profit[3] in the order of 100B USD and is expected to continue to grow steadily over the next few years.
The “second generation” cryptocurrencies were created to solve some problems that “first generation” currencies could not solve. The possibility of creating Tokens and developing smart contracts, as well as the use of Turing complete programming languages made blockchain the versatile technology it is today. And the idea of using smart-contracts in gaming development has made the industry grow in adoption, quality, and profitability.
Blockchain gaming was kicked off by perhaps the most famous game, the “granddaddy” of this trend: the famous “Cryptokitties”[5] – collectible kittens based on ERC20 tokens that when first launched were so popular that they saturate the Ethereum network with more than 15% of its capacity. The game allowed users to buy and raise kittens, as well as the possibility to breed with other users’. As the generations grew, their value decreased, but the rarity of some features and the passion it generated among users led to some kittens to become real jewels: some of them were quoted in several thousand dollars for sale. According to Quartz[6], one of them, Kitty 23, was quoted in 60k in less than a week. And why would somebody spend 10+ K on a kitty that doesn’t serve any other purposes than just to show off? For the same reason that people buy a beautiful (though useless) diamond ring.
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